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Posted on May 26th, 2010

http://www.dmfreedom.com/2010/05/marketing-insights-from-abarth-and-bsb/

This weekend I was at Cadwell Park in Lincolnshire. The venue was host to the biggest motorsport property in the UK, the British Superbikes (BSB). The event was different, because as well as being supported by other motorbike classes, BSB hosted the Trofeo Abarth 500 GB, a new one-make car series. It could have all [...]

 

Posts Tagged ‘gps’

It’s Not Mobile Unless It’s Mobile.

Posted By admin on June 4th, 2010

Mobile is coming. It’s going to be big. These words rang around the room in a garage style meeting as a group of bright young things contemplated how to create the next Amazon.com at the end of 1999.

10 years on, mobile is still being talked about as the next big thing, but is the term mobile even meaningful? In the USA, when I used to pitch mobile marketing, people thought I meant putting a billboard on the back of a truck and driving it around the streets. The next definition of mobile was differentiating the way in which a device connected to the wider world. Mobile meant that a device had to connect through a network operator like AT&T or Vodafone or NTT Docomo. WIFI has changed that!

When developing applications and services for end users on new devices, perhaps it is more useful to think about the needs of the user and capabilities of the device rather than categorising the technology as ‘mobile’ or not. What is the frequency with which the device connects to your ‘network’? Does the device know where it is in time and space?

Here are some examples to illustrate how broadly the term mobile could be interpreted.

  • A standard mobile phone has the ability to make calls and send and receive text messages. It is a mobile device, but it has no internet connectivity and it is not location aware.
  • A Palm Pilot circa 1999 could be synchronised with the internet as often as you liked, you could download newspapers, download maps, download games and apps, but it didn’t have a pervasive connection to the internet and was not location aware. (We’ll come back to this device later).
  • Android device / iPhone / Blackberry with GPS, Wifi, accelerometer, camera.
  • Netbook with 3G and Skype (ability to make and receive calls / send and receive text messages) – may or may not be location aware.

The vast majority of  ’mobile’ applications take no account of the mobile properties of the device. Delivering live scores for a sport to a phone is not a mobile application if you also deliver the same information via a webpage that can be browsed from a desktop computer or gaming console. It is merely another channel to distribute time sensitive information. Those of us who don’t have iPhones know that we can browse the web from a phone and get exactly the same information as contained in a $2.00 app from the closed-shop.

It seems that a lot of people in the technology space have very short memories. For all the fuss about the iPhone and iPad, it’s hard to see how many of the applications developed for this platform are any more sophisticated than the 1999 Palm Pilot V5. The Palm device could connect to the internet, but it was not a pervasive connection. Updates might happen once at the beginning of the day and once at the end. Is this a mobile device? If not, why are most developers making apps that take no advantage of a device’s pervasive connection to the internet?

Unless your service is going to adapt its functionality based on the location of the user and other ‘context data’ (like time of day, known interests, friends) then it is not mobile. There is the Internet and it can deliver services via a screen. It doesn’t matter if that screen is a desktop computer, TV, games console, phone, netbook or electronic reader, if you are just replicating your content for a different screen resolution then it is not mobile.

If on the other hand you are stepping into the realms of augmented reality, customising the content delivered based on the user’s location or the speed at which they are travelling, then you have a mobile application.

It doesn’t have to be science fiction. Google’s mobile search has the ability to search using voice command – handy when you have a small keypad and are on the move. It also allows you to bring back search results near you based on your GPS location.

Simple. Useful. Mobile.

Posted in Mobile
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FourSquare – A Technology Solution Looking for a Problem?

Posted By admin on June 2nd, 2010

For those on the bleeding edge of technology there are seemingly hundreds of new applications and networks, each with slightly different functionality, each competing for the icon space on my phone (Blackberry). One that has been getting a little bit more share of voice is a location based application/game called FourSquare.

Location has always been important to relationships – the ‘L’ in ASL still begins thousands of online chat encounters daily, but over the years, those who have tried to launch location based services have come up against the same barriers. Those barriers are rooted in basic economics, which most application developers have never studied, so they don’t have any concept of utility or critical mass or switching costs.

A service like FourSquare is actually very simple to build. You don’t need GPS or an iPhone, all you need is 2 basic data points:

  1. Unique Users (A) – This has been made super easy by things like Twitter, Facebook and OpenID.
  2. Unique locations (B) – This is hard. Even FourSquare hasn’t cracked this yet. As soon as there is duplicate location in the system it breaks. Users are split across locations in the system that are the same place in reality. This reduces the utility of the service for the user. Nevertheless, a unique user can set their location by choosing from a list or simply stating where they are.

Once you have these two pieces of data, you can do things with them. Leaving aside privacy issues for the moment, a location based service like FourSquare is very similar to an SMS application that I designed in 2000 enabled users the following commands:

  • I am at (B)? – Sets user’s location.
  • Where is (A)? – Return’s user’s location.
  • Who is at (B)? – Returns all users with the same location.
  • Show me (A’s) Profile – Returns information about user.
  • Send (A) message. – Sends message to user.

So like most applications circa 2010 – technically simple. Add some GPS filtering that only allows a user to set a location within a certain distance of where they are and you reduce some of the ‘gaming’ that older location services were susceptible to. Add a challenge element like a arbitrary badge and some APIs and suddenly a platform, not just an application.

So now you too can develop an application like FourSquare. All you have to do now is get people to use it. The question then becomes – Why would people use it? Or in economic terms – What utility does a user get from this service?

Here’s the pitch:

We’re all about helping you find new ways to explore the city.

We’ll help you meet up with your friends and let you earn points and unlock badges for discovering new places, doing new things and meeting new people.

You’ll find that as your friends use foursquare to check-in, you’ll start learning more about the places they frequent. Not only is it a great way to meet up with nearby friends, but you’ll also start to learn about their favorite spots and the new places they discover.

In other words, I have to change my behaviour to get benefits I currently receive using practises that are part of my everyday life – like phone calls, email and talking to friends in the pub. Not only do I have to download a 3rd party application and hope all my friends do too, I also have to remember to use the application every time I go somewhere, even if it is as mundane as the ASDA carpark.

The basic problem with FourSquare, like many free applications on the web, is that it requires the user to give up a valuable piece of information for little or no reward. I don’t need FourSquare to signal where I am. I can Tweet my location, I can put it in my Facebook profile. I could text my whole address book and tell them that I am standing on Platform 3 of Richmond Train Station, but what would be the point?

Here lies the real purpose of FourSquare. The application allows FourSquare to mine one of the most valuable pieces of personal information you own and sell it to companies who want to advertise to you. The deal will be sweetened by childish ego-boosting activities like the concept of becoming the ‘Mayor’ of a place which may or may not entitle you to a benefit.

Not only will you give up your valuable data for free, you will also suffer any opportunity costs of letting people know where you are not. This has been highlighted by such spoof sites as www.pleaserobme.com which show that announcing to the world that you are in a resturant means you are also announcing that no-one is home.

In places like London, where there are very few businesses that know what FourSquare is, let alone know the promotional opportunities it may present, the most common question from users is – “I’ve checked in – what now?” Without critical mass, these services are like owning the only phone in the world.

Even FourSquare themselves understand that trying to explain the benefits to users is difficult. The site says:

It may sound a little silly until you see the list of places that are offering freebies to our mayors – free coffees, free ice-cream, free hotel stays – it pays to be a foursquare loyalist and check-in whenever you go!

In reality, people are the Mayors of their own houses and carparks. I don’t need to become the Mayor of my local supermarket, they already have a loyalty system and my ‘friends’ couldn’t care less which supermarket I shop at.

Perhaps FourSquare will become a standard. Perhaps the benefits provided by FourSquare and it’s commercial partners will compensate you fairly for making public your current location. Perhaps you will not need to make those calls that are the glue of most relationships that start with the words “Where are you?” Perhaps the makers of such applications will understand the difference between functionality and utility.

Posted in Social Media
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Social Media Threats and Opportunities – Part 4 – The Future?

Posted By admin on April 27th, 2010

The final look at topics discussed at the Social Media – Opportunities and Threats panel at Sport Business – Sport and New Media Conference in Manchester last week. Tomorrow I will start on the notes I have for the other sessions.

What’s next? Or are Twitter and Facebook etc. the platforms for a generation?

Only a fool would try to predict the future of Social Media. Youtube is only 5 years old and 5 years ago not many would have predicted the impact that it has had on media as we know it. But those of us who have been in Social media for 10 years or more know that it moves more slowly than you might think. (For those of you who disbelieve Social Media is more than 10 years old – see this history of Bolt.com )

The More things Change – The More they Stay the Same.

There is nothing new. We have 5 or so senses that we use to consume the world around us. Sight, hearing, touch, taste and smell. Media is designed to activate those senses so we have audio, video, still pictures, the written word and live events.

Many of the biggest sporting communities are not on Facebook or Twitter, they are on the same forum software that used to exist when people dialled up to the earliest bulletin boards. Millions of others have a tried and tested social media platform called ‘the Pub’. So the more things change the more they stay the same.

An example of this is radio. Radio is different to any other media in that it doesn’t require the use of hands or sight. You cannot operate an iPad while driving a vehicle, but you can consume radio. Podcasts have taken radio and given it massive global audiences and Social Media will enhance radio and make it more interactive.

Apps are also a case of going back to the future. The vast majority of apps for smartphones are unimaginative rehashing of processes that existed for touch-tone phones and SMS text messaging. Remember when you used to dial the talking clock? Some of the apps haven’t moved on much. There are some great apps coming in the form of augmented reality, but apps aren’t the future. Why should I have to download an app for every brand I want to interact with? This would be like having a to download a different browser for every web-page I want to visit.

Often the simplest innovations are the best. We have faster connections than ever, we have more processing power than ever, we have HD and 3D video capability and yet Twitter offers us a mere 140 characters of text to communicate with.

Of course Twitter’s brevity is also the source of its biggest threat – that we lose collective memory because we only think back to the last 50 headlines in our feed and we lose real insight. Ideas are reduced to pithy phrases that people ‘like’ or retweet because they are too lazy to ask “is that right?” or “how do you know that?”

Hopefully there will always be a place for trusted brands in the delivery of news and insight. Sometimes the debate benefits from a period of contemplation rather than knee-jerk opinion. This in-depth reporting is expensive, so it will be interesting to see how the business models shake out.

The Future – Important Trends that Could Change Sports Media.

Those who don’t remember Bolt.com or Friendster or Friends ReUnited may struggle to imagine a world where Facebook or LinkedIn don’t exist. Those who remember MySpace might understand how easy it is to get things very right very quickly but not have a plan to stay relevant.

Relevance and context are the future of not just Social Media, but media in general. We have increasing access to more real-time data that will make our experience of sport better.

The information that specialist commentators used to be fed via an earpiece from an army of researchers can now be displayed alongside live action.

The data will not just be about the game though. Those wanting to communicate with you will have more information about you. Where you are, what kind of device you are using to consume the game, which side you support, who your friends are, what influence you have in the community. The opportunities lie in using that information in a way that enhances the experience instead of making it worse.

Mobile gets a lot of attention and for good reason. There are more people with a mobile phone than have internet, but there are other connected communities like those who own gaming consoles like Playstaton, Xbox or Wii.

The technology exists for people to play a game in real-time against other players around the world, but it could also drive real-time competition against the professionals. Racing alongside Jenson Button in Monaco or playing a round of Augusta with the leading group is possible today.

In summary – while technology changes, people don’t. You’ll support your team however you can – whether that is listening to it on shortwave radio or sitting in the front row seats with a handheld view of the parts of the action you can’t see. On Monday morning you will talk about the match with your mates. You’ll feel good if your girl won or down if she lost. Social Media can enable those conversations and the platforms that are most relevant will win.

Twitter Updates for 2009-01-26

Posted By admin on January 26th, 2009
  • Cutting sponsorship and marketing in hard times is crazy talk says rubython in sports pro magazine #
  • Amazon’s mobile site is pretty cool. Just read about a book in sports pro magazine and ordered it before the train got to the next station. #
  • Blackberry 8110 with GPS and google maps rocks. Found address in the middle of londons back streets, even gave directions. #
  • On my way to an Australia day event at a new members club in the city. Don’t know much about it yet. #
  • Finally got around to updating the Pilote Media website, though still to add portfolio. #
  • Australia Day nearly over in Oz. Just beginning in the UK. #

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